The Oasis Health Journal · Submitted June 29, 2026 · 8:14 PM ET
My grandmother taught me a card game when I was seven, and I never once beat her. She is gone now, and somehow I am still losing. That is the thing about game night. The score evaporates. The fact that you sat there does not.
There is a quiet stack of research suggesting that pulling three generations around a table, kid and parent and grandparent, and dealing a hand does something good for all of them. Not in a cure-your-ailments way. In a you-are-less-alone way. Which, it turns out, your body cares about more than you would guess.
The loneliness bill is bigger than people admit
In 2023 the US Surgeon General released an advisory with a blunt title: our epidemic of loneliness and isolation. The numbers in it are not gentle. Lacking social connection can raise the risk of early death about as much as smoking up to fifteen cigarettes a day. Poor social relationships were linked to a 29 percent higher risk of heart disease and a 32 percent higher risk of stroke. Among older adults, chronic isolation was tied to roughly a 50 percent higher risk of dementia. Loneliness is not just a sad mood. It behaves like a medical risk factor wearing a hoodie.
The same advisory notes that screens are good at simulating company and bad at delivering it. A group chat is a vending machine for connection. A game night is an actual meal.
What the people who study game tables found
A 2025 study in the journal Family Relations sat down three generations of the same families, school-age kids, parents, and grandparents, and asked what playing board games together meant to them. The grandparents brought up connection the most. They described games as a way to communicate, to get closer, to be in the same room as a grandchild for a reason that was not a holiday or a crisis.
The same research group ran a companion study, published in 2025 in the Scandinavian Journal of Psychology, where they watched older adults and school-age children actually play together. They were measuring shared pro-social behavior and positive affect, which is the scientific way of saying being kind and looking happy. They found plenty of both. A seven-year-old and a seventy-year-old arguing about whose turn it is generates a startling amount of goodwill.
Now the honest part. These are small studies that lean on what people report and what observers notice, not on hard before-and-after lab numbers. They show that game night and good feelings travel together. They do not prove the cards caused the closeness. A skeptic would say warm families were always going to play games anyway. The skeptic has a point.
The grandparent and grandchild thing is its own medicine
Here is where it gets specific. Researchers from Boston College, presenting to the American Sociological Association, followed grandparents and adult grandchildren across years of data. An emotionally close grandparent and grandchild relationship was tied to fewer symptoms of depression, and not only for the younger one. For both of them. The benefit ran in both directions, like a trade where somehow nobody feels robbed.
One detail I liked: it helped the grandparents most when they were giving, not only receiving. So letting Grandpa school you at a game he loves is not you being charitable. It is, in a small way, the entire point.
Why a deck beats a notification
Researchers at the University of Plymouth who study tabletop games argue that games are unusually good at pulling people into real engagement, building confidence, inclusion, and genuine face-to-face connection, especially for people who find other social settings hard. A game hands everyone a job, a turn, and a reason to look up. The shy grandkid gets a role. The grandparent who hates small talk gets a strategy to argue about instead.
And it is gloriously analog. A round of Disney Lorcana is built for ages eight and up, which makes it that rare thing the whole table can actually play. A starter deck of Pokemon is two generations doing pattern recognition and light trash talk at the same time. A One Piece deck or a hand of Magic: The Gathering puts a teenager and a grandparent on the same footing, which almost nothing else in modern life manages to do. Nobody is scrolling, because it is their turn and everyone is watching.
The fine print, because there is always fine print
None of this is a prescription. Game night will not reverse a diagnosis, and the relationship studies are correlations, not guarantees. What the research can honestly say is modest and still worth saying. People who stay connected tend to do better. Intergenerational play is a cheap, repeatable way to manufacture connection. And the people across the table from you are not promised to be there next year.
At The Oasis of Health we keep the trading cards on the shelf right next to the professional-grade supplements on purpose. Same philosophy: the unglamorous basics, done often, quietly outperform the flashy stuff. We even make our supplements fresh per order instead of letting them age on a shelf, so shipping runs slower and potency runs higher, a trade we think is worth the wait. A booster pack is not a supplement, but it runs on the same logic. Low cost, repeatable, good for you. So pass the cards, not the phone. Let your kid lose to their grandmother. They will remember it long after they forget the score.
This article is for education only and is not medical advice. Games are not a treatment for loneliness, depression, or any other condition, and individual results vary. Talk with a qualified professional about your own health.
Sources
- Ces et al. I can't wait to play with you again! Intergenerational board games within families (Family Relations, 2025)
- Ces et al. Intergenerational Board Games Among Older Adults and School-Aged Children, Through the Lens of Shared Pro-Social Behaviors and Positive Affect (Scandinavian Journal of Psychology, 2025)
- U.S. Surgeon General. Our Epidemic of Loneliness and Isolation (2023)
- Moorman and Stokes. Strong grandparent-adult grandchild relationships reduce depression for both (American Sociological Association, 2013)
- University of Plymouth. Can board games play a role in treatment and support programmes? (2024)

Leave a comment