By Ray 'Sleeves' Okafor · Edited by Mona Trell

Listen · Ray 'Sleeves' Okafor reads this piece · 1:31

Researchers in Switzerland just published a study on five-year-olds and cheating, and I am gonna tell you right now: it explain every single argument I ever seen at this counter about whose turn it is. Turn-taking board games kids play at home? They teaching the same lesson, just without the lying.

The study had two parts. In the first part, they asked kids age five to eight what they thought about somebody who cheated to help a friend. Kids said nope. Wrong. Don't cheat. Honesty all the way. From the sideline, they was moral philosophers.

Second part, same kids, but now they the ones playing. An adult shared stickers with them earlier in the day. Now the kids rolling dice behind a screen, and if they roll high enough, the adult get a prize. High roll, adult win. Low roll, adult lose.

Guess what them kids did.

They peeked behind the barrier. They lied about what the dice said. They cheated their whole face off to make sure the adult who gave them stickers earlier got that prize. Five years old and they already running a complex moral economy where you owe somebody, the rules can wait.

The researchers called it a tension between honesty norms and reciprocal obligation, which is a fancy way of saying: kids know they supposed to pay people back, and they will absolutely break a rule to do it.

What Turn-Taking Board Games Kids Play Actually Teach

Now look. A board game with structured turn order teach that same reciprocal obligation, but without the cheating part. Your turn, my turn, your turn, my turn. You wait, I wait, we both get there. That is the whole deal.

Cooperative games for teaching social skills do it even better, because everybody trying to win together. Waiting on someone else ain't just polite in a co-op game. It required. You cannot finish your part until I finish mine, and I cannot finish mine until you finish yours, and if anybody try to rush it or skip a step, the whole thing fall apart.

That structure do something unstructured play don't: it make reciprocity visible. In free play, a kid might share or might not, might wait or might not, and the other kid might notice or might not. In a game with turn order, you KNOW when someone waited for you. You KNOW when it your turn to wait back. The obligation got a shape to it.

The Swiss study found kids condemned cheating when they was watching, but did it themselves when they owed somebody. A structured game give them the same lesson about mutual obligation without putting them in that bind. The structure itself teach kids that someone else's turn got value because they own turn got value too.

Best Turn-Taking Board Games Kids Can Start With

I got a whole shelf of games that teach kids to take turns, and the ones that work best got three things in common. One, the turn order clear and it don't change. Two, every turn matter to everybody at the table. Three, you cannot win alone even if you try.

Cooperative board games like Forbidden Island or Outfoxed make you wait on other people because they decisions affect your options. You might have the perfect move, but you gotta wait three turns to take it, and in them three turns, somebody else might change the whole board. That teach patience, sure. But it also teach that other people got plans too, and them plans just as real as yours.

Child

Best turn-based games for five-year-olds are the ones where you can see the consequences fast. A kid that age ain't trying to wait four rounds to find out if their strategy worked. They need to know NOW. So a game like Hoot Owl Hoot or Race to the Treasure, where every turn move you closer to winning or losing together, that hit right.

The mistake I see parents make is they buy a competitive game and then try to teach cooperation on top of it. That don't work. A kid playing Candyland gonna learn to move when it they turn, but they ain't learning reciprocity. They learning to hope you draw bad cards. You want family games that build communication skills, look for games that build communication IN, not games where you add it later as, like, a moral.

Games That Teach Patience to Children By Making Them Need Each Other

A separate study out of the National Academy of Sciences looked at how cooperation evolve when people got what they called a theory of mind. That mean you don't just react to what someone do. You think about WHY they did it, and you guess what they gonna do next based on what you think they thinking.

The researchers built a model they called the Bayesian Reciprocator, which sound like a sci-fi weapon but it just mean: I cooperate with you to the extent I believe you cooperating with me. I am reading your mind a little bit, and you reading mine, and we both adjusting based on what we think the other person value.

That exact thing happen at a game table. A seven-year-old in a co-op game start to notice that one kid always go for the aggressive move and another kid always go for the safe move. They learn to predict it. They learn to cover for it. They learn that cooperation ain't everybody doing the same thing. It everybody doing they own thing in a way that fit with what everybody else doing.

Which is, I'm gonna be honest, a more useful life skill than knowing how to share a toy.

Structured turn-order games for social development work because the structure is the lesson. You don't gotta lecture a kid about reciprocal play when the game make it impossible to win without it. They figure it out in about six minutes, and then they locked in.

What the Research Do Not Show (And Why That Matter)

Now, before you go thinking board games solve every social problem: the third study I read was a review of games used to teach social skills to autistic children and youth. They found seventeen studies that used games, and all seventeen said the games helped.

But here the thing. Most of them studies was not clear about WHAT social skills they was targeting or HOW they defined social skills in the first place. And every single one of them seventeen studies used some kind of technology, like a video game or an app, even though that was not a requirement. So we know games CAN help. We do not know which kind of game help with which kind of skill, or whether the help last after the game over.

The reviewers said future research need to involve autistic people in the design of the games, which, yeah. Obviously. You trying to teach a skill, ask the people learning it what actually useful.

Same thing apply to any kid learning any social skill through a game. The game gotta match what they actually need to learn, not what sound good in a product description. What board games teach kids to take turns? The ones where turn-taking is load-bearing. Where if you skip it or rush it, the game break.

You want family board games that teach reciprocal play, look for ones where every player need every other player to do they job right. Not games where you CAN help each other. Games where you MUST.

A kid learn cooperation faster when the alternative is losing together than when the alternative is a lecture about sharing.

The Swiss researchers found that even from age five, kids already weighing honesty against obligation and making cold calculations about which one matter more in the moment. That ain't a bug. That how human cooperation work. We help people who helped us. We cover for people who covered for us. We cheat a little bit if it mean paying back a debt.

A game with structured turn order and cooperative goals give a kid a place to practice all that same moral accounting, but within rules everybody agreed to. They learn patience. They learn reciprocity. They learn that sometimes the smart move is waiting on somebody else to make theirs.

And they learn it without nobody having to peek at no dice.

This article is education and reporting on published research. It is not medical advice, and nothing here is intended to diagnose, treat, cure or prevent any disease. Talk to your own clinician about your own situation.

Sources

  1. Children Cheat to Return a Favor, Developmental science (2025).
  2. Evolving general cooperation with a Bayesian theory of mind, Proceedings of the National Academy of Sciences of the United States of America (2025).
  3. Is there evidence that playing games promotes social skills training for autistic children and youth?, Autism : the international journal of research and practice (2025).

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